![]() The code for this safe cannot be found until the Coast Cliffside level, where a map inside the Lighthouse shows the location again and the code drawn on a sheet of paper lying on a table. The second safe is past some wooden bridges outside the Fishery, within a cave system not too far away. Turning off the lights in the Accounting Office show the code to the safe highlighted in green on a wall, which upon opening reveals a Revolver, revolver ammo, and a valuable Widow's Brooch. Also, a guard outside that players may deal with however they choose, unlike Dishonored's critiqued Chaos system, holds a key for a door past Stairwell A that leads into the Room. Players have multiple options for reaching the Accounting Office, either breaking into the boarded-up elevator shaft and climbing upward, or by breaking an adjacent window while risking exposure to the Infected. One safe in the Croup's Fishery level of Gloomwood can be found in the Accounting Office of the Factory Floor directly in the Fishery, while the other sits in a cave next to the building. I recommend you continue with Silverwood Quests and come back to this quest when you are higher level. This area has multiple possible escape routes, as youll. Players will have to pick and choose what items from the safes they are capable of keeping before moving on to other levels in Gloomwood. PICK UP The quest is picked up from Noreen Adler in Sterling Hills /setwaypoint 6117 3696 Available to pick up after you have completed some of the Silverwood Story Quests. This page goes over the first section in the game, The Fishery, and how to escape towards The Caves. ![]() For now, you can't learn what sort of monster the tavern hides. You can only look around the basement itself before having to move on. Add links with tooltip on anything from the database (ex: enter 'sword' and press Ctrl+Space). You can't open the building's main door or use a passage to the main floor from the basement. Questgiver Roshita is at 5282 3126, porticulum Gloamwood Pines. ![]() However, much like inventory in Resident Evil and its remakes, items take up a certain amount of space, turning the collection into a puzzle of sorts. In the first Early Access version of Gloomwood (September 2022) the tavern is not yet fully completed. Once discovered and properly looted, players may store whatever items from the safe in their Luggage Case, their primary inventory space. Two safes exist within the same level of Gloomwood, Croup's Fishery, the almost tutorial that serves to teach players about the base systems present. Related: Dishonored Mechanics Will Return In Deathloop According To Developer An item called the Light Gem Ring indicates how alert the Infected are to the player in Gloomwood through color indicators, so when exploring to search for the hidden safes in each level, players should develop a familiarity with that mechanic. Another glowing example of why a Thief reboot should happen, Gloomwood recaptures that intensity reminiscent of those titles, where players are constantly on edge wondering if the movement just made was worth the risk. There may only be three available levels in Gloomwood during its early access period, yet each are flushed out with advanced enemy AI through the Infected, who can detect The Doctor through even the slightest changes to sound and light.
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